Shield hardening stellaris. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Shield hardening stellaris

 
 Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computerShield hardening stellaris  M: +315 shield HP (505 with AP), 4

That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. So I took Archeao Engineers as a perk. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. This page was last edited on 23 March 2022, at 17:16. It also means you will only need 50% shield hardening to fully harden against these threats. 2x regenerative hull tissue. == General ==. . Smaller ships only have one aux slot. -100% doubles your shields. As probably most of you know. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. It is developed by Paradox Development Studio and published by Paradox Interactive. That’s either by design or by technical limitation. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. Stellaris > General Discussions > Topic Details. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And that's pretty much only cruisers and battleships in carrier duty. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Stellaris is a sci-fi grand strategy game set 200 years into the future. . Hull is 3300. I've had trouble figuring this out exactly, but this is what it looks like. hardening * total. How a nation becomes and is powerful can be done in a variety of ways. Discussion. . #7. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. I've found in. 7 throwing this strategy out the window. nAnd they got a hidden damage multiplier of shipsize+1. Depends on who you're fighting. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Also I think the best combination is to use armor + hull utility slots, and not using any shields. A quick search reveals that shield hardening apparently stacks. 95. The downside if that they use power and missiles/torpedo bypass them entirely. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Stellaris. . The other version is "%chance to reduce any damage from penetrating at all" but I don't. common. Jan 23, 2023. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 1 shield regen, 15% shield hardening. Added new. . 6, but I feel like one thing would make it a lot better: meaningful power management decisions. In this video I test out the new Armor Hardeners which is part of the new 3. That’s 17. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. I like shattered ring. Adds the Shrouded Star, which gives . Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 25 days. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. 1 Answer. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. The wiki doesn't say anything about them having point defense. Armor hardening is better and easier to get than shield hardening. If you're using a 1080p display you could try using this mod. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. That’s how badly hardening gimps penetration weapons. The end of my last game i had 550. Torpedos now deal more damage the bigger the target. Stellaris. is it worth it do you think?Related Topics. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. Shield strength, against full shield penetrators, is given by. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Stellaris. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. is it worth it do you think?No they can not. A new Stellaris update 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. That's good, but not great for an ascension path. 1 comment. In the default galaxy map mode, subjects have the same color as their overlord. Please don't talk to me about hardening. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. Just what it say on the tin. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Its not oppression. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. Legacy Wikis. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Jan 8, 2019. Interact with diverse alien races, discover strange. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Maybe they won't attack next time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new. As accidental fly into a pulsar system means if you have the other way you get wrecked. I wonder how good would it be against missile swarm cruiser spam. ago. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Only by about . Had no reason to. 103 votes, 17 comments. Early game of course I do the classic hangar DP, since they easily counter small ships. 418K subscribers in the Stellaris community. All shield points are negated when using stealth. Negative shield negation adds to your shield value after all other calculations. Stellaris > General Discussions > Topic Details. Patch 19-03-2023. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. The nano missiles and saturation artillery are flatly excellent. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. More information can be found in Stellaris Dev Diary #293. 5 to hull, 18. All Discussions. Inversely scale hardening module impact against hull size. This is a representation of time internal. Third, buff the hardening components. Don't forget to turn. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. ( stellaris noob) i dont have dlc so idk if that contributes. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Added new. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. View this video if you w. Decreased the base damage of explosive torpedoes. 6 “Orion” update includes many changes to combat. Stellaris is a fairly complex game with a lot of variables at play. Archaeoshields should now properly provide their shield hardening bonus. Legacy Wikis. Recently I decided to pick it up again. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris 2. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. According to the official Stellaris 3. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. As accidental fly into a pulsar system means if you have the other way you get wrecked. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. Just don't expect much from Corvette shields. Steps to reproduce the issue. There is too much data tied up in a planet. Just had a random thought here. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 “Orion” update includes many changes to combat. Unbidden anchors provide 50% hardening to all units in the system. If you mean by penetration resistance, then yes. Report. Shield hardening was extremely useful in my last game (mostly against the Scourge). R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Living Metal and Zro are kinda weird resources because they have very few uses. There are 5 outcomes as far as I know. Their battle ships regen something like 14k shield per day. -100% doubles your shields. E. Stellaris. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. The bad news is that it doesn't increase say shield benefits. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Adds a new unique system containing a Shrouded Star with some large Zro deposits. PitiRR. 5 days. ago. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. So having two grants you 30% hardening. Their faces are melting so lovely and the screams music to my ears. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. You can also build farms on tiles without food bonus if necessary. Why the techs. For example the ancient laster (Cavitation Collapser), resembles normal lasers. However I have been dealing with an issue of failing the psionic shield event after save scumming. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Think of standard gateway usage as taking a transponder. Now say, 30% shield hardening cuts Disruptor damage by a third. 0 unless otherwise noted. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. 5 and armor takes 2. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Cruisers are around 5. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. 85 -1 = 1. Decreased the base damage of explosive torpedoes. You are correct that hull regen is per month. I'm assuming. 1 jump drive range to ships in the system. I recently fought the Unbidden, which I hadn't done in a long time. • 20 days ago. 6 also includes new galaxy shapes to explore, new story events, a new. Crusader Kings II: Tech Support. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. - Update for Stellaris version 3. ##### ##### VERSION 3. One living metal, and one for the shield, and later with 2 shield. The shield regeneration is per shield slot. "Attacking. So yes they do deal double damage to corvettes. Battleships are around 11. Shield hardeners are a new defensive technology in the upcoming 3. Archaeoshields should now properly provide their shield hardening bonus. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. g, 100% penetration vs 75% hardening means 25% of the damage goes through. That's probably because you're in a system with a. So 2x Adv Shield hardener for 50% hardened shields. Losing 100 Ar or 125 Sh to get 65 Hull. . Stellaris ship design is certainly more interesting than it was pre-3. If you mean by penetration resistance, then yes. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. They punch way above what their fleet power numbers would indicate. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Stellaris Wiki Active Wikis. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Armor/shield hardening is a counter for weapons that bypass that defense. , missiles vs shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. But only occurs during combat if you have shield capacitors installed. But the opposite will be better in all other situations, and there are more of those than pulsars. It gets shot by a 50% penetrating shot. my shield nullification surprise. It should say what event you got. Hardening stacking question. Tried again, happened again. Small ships can't do it. Then I realized why that wormhole was still red, and sent a ship in. Its DPS is 4. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. You’ll see your numbers go up in the ship designer, 1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I fly with a combination of torpedoes and stormfire cannons. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Shields can be stacked higher than armour with shield capacitors and have the benefit that always regen after a battle. The thing is I have no idea if this rule still applies. I don't see why the ring can't also generate a shield while hardening the shields in the system. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. It's a great mode for Stellaris. Go to the situation log and look for a google maps type blip in the top right corner. #2. Observe the full damage going through shield. Stellaris Dev Diary #312 - 3. I repeat, 100% shield hardening. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Shield nullification. Darvin3. Damage redirected to the hardened component. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. - Improved the blocker & feature spawning on Ancient Archaeopolises. Q1. The stasis field does less direct shielding than T5, but also adds hardening, which is big. 6 “Orion” update includes many changes to combat. You need ship components to be worth. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. 2. Can't terraform Mars then. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). 25k health and 12% evasion. Living Metal and Zro are kinda weird resources because they have very few uses. Stellaris: Armor Hardeners are very effective. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. The Stellaris 3. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Armor/shield hardening is a counter for weapons that bypass that defense. Stellaris is a sci-fi grand strategy game set 200 years into the future. For downside traits, Unruly and Deviants are the best. With the 2. 4. Torpedoes got full shield penetration until ships get shield hardening. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Go to Stellaris r/Stellaris. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Using 3 on either shield, armor, or mixed made it easier for them. Code. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Hearts of Iron III: Tech Support. oppressive ways of gathering food. 34. That’s why psionics is the go-to early game military rush ascension. For instance, I can join federations. Stellaris. Based on pre-2. Losing 100 Ar or 125 Sh to get 65 Hull. Best. Larger ships have more. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Added new aux components that use Exotic Gases, Rare. 34. They do stack, yes. Members Online Does 100% shield hardening work?If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Stellaris: Shield Hardeners - You must use them. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. If your post has been moved here from another thread, please re-read the thread rules and feel. I think there is a slider in the options menu to scale the UI. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. 1680x8 shields or 13440 points. • 1 yr. There's no difference in Shield penetration and ignore shields. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Just had a random thought here. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. It does diminish in effectiveness slightly when faced with shield hardening. +10% evasion (and 20% sublight speed).